![]() (round down to nearest number divisible by those 2) (1 point for every 100 gold in a selling to them, or 150 in buying from them. your crew can be as rowdy as they want, and guards wont fine or arrest them (though reputation might drop 1-2 points). 70-89Īllied: the town recognises you as a valuable partner, and merchants drop prices by 25%. sometimes, mayors and generals have small requests of the party. merchants like you, and might decrease prices by 10-15% so you stay longer, and guards are willing to look past the crew's rowdy behaviour, though they may still be fined for damages. Preferred: the town would rather have you, than most others. merchants will keep their normal prices, and guards wont arrest crew unless they become an issue. ![]() Neutral: the town doesnt feel positive, nor negative about you. Hated: allowed in town, but the guards will mistreat you, and might lock up anyone who gets slightly too rowdy. Pirate: barred from towns, will be hunted (faction counts as an enemy faction on rolling table) is a reputation from 1-19. depending on what the party does, their reputation can go up or down on a scale of 1-100. pirate, hated, neutral, preferred, and allied. To add another guide (my life currently is boring, isolation has given me tons of time to think, so im flooding this with everything i've though of over the past few weeks.) heres a way to do reputation.įor the enemy factions, there are 5 ranks.
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